raylib-cr
Version, currently master branch1 version
- master branchlatestNov 11, 2022
github.com/AregevDev/raylib-cr
Crystal wrapper around raylib
15 stars
0 dependents
License: MIT
Installation
# Add this to your shard.yml
dependencies:
raylib-cr:
github: AregevDev/raylib-cr
branch: mastermaster is a branch, not a release, so this tracks it rather than pinning a version.
Then run:
shards installshard.yml
- Crystal
0.27.2- License
- MIT
- Author
- AregevDev <aregevdev@gmail.com>
Dependencies
This version declares no dependencies.
README

# raylib-cr
## **This repo is now archived, for an up-to-date version check out `raylib-cr` at** https://github.com/sol-vin/raylib-cr
Crystal Bindings for `raylib`, a small and easy to use game development library.
As for now the bindings only support the raw function calls from raylib itself, a wrapper will be out shortly,
I plan on making a more object-oriented wrapper around raylib.
The native libraries can be found in the `native/<OSNAME>` folder of this repository.
# Supported platforms
These platforms are supported out of the box and are linked statically
1. `x86_64-linux-gnu` = 64-bit Linux
2. `x86_64-darwin` = 64-bit OSX
# Installation
1. Add `raylib-cr` to your `shard.yml`:
```yml
dependencies:
raylib-cr:
github: AregevDev/raylib-cr
```
2. Run `shards install`
# Usage Example
```crystal
require "raylib-cr"
screen_width = 800
screen_height = 450
LibRaylib.init_window screen_width, screen_height, "Hello"
frames_counter = 0
rand_value = LibRaylib.get_random_value -8, 5
LibRaylib.set_target_fps 60
until LibRaylib.window_should_close
frames_counter += 1
if (frames_counter / 120) % 2 == 1
rand_value = LibRaylib.get_random_value -8, 5
frames_counter = 0
end
LibRaylib.begin_drawing
LibRaylib.clear_background LibRaylib::RAYWHITE
LibRaylib.draw_text "Every 2 seconds a new random value is generated:", 130, 100, 20, LibRaylib::MAROON
LibRaylib.draw_text "#{rand_value}", 360, 180, 80, LibRaylib::LIGHTGRAY
LibRaylib.end_drawing
end
LibRaylib.close_window
```
# TODO:
These are my plans for `v1.0.0`
- [ ] Proper testing with `crystal spec`
- [ ] Setup Travis CI
- [ ] OOP Wrapper
# Contributing
1. Fork it (https://github.com/AregevDev/raylib-cr)
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create a new Pull Request
# Contributors
- [AregevDev](https://github.com/AregevDev) - creator and maintainer
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This branch
- Branch
master- Seen
- Nov 11, 2022
- Crystal
0.27.2- Indexed
- yes
Dependents
No indexed shard depends on this one yet.
Repository
github.com/AregevDev/raylib-cr
Metadata
- Created
- Aug 12, 2026
- Updated
- Aug 13, 2026
- Synced
- Aug 13, 2026
- Versions
- 1