shards
Version, currently master branch1 version
- master branchlatestFeb 15, 2025
github.com/Globoplox/gba-stuff
Pet project for exploring game boy advance development.
Installation
# Add this to your shard.yml
dependencies:
shards:
github: Globoplox/gba-stuff
branch: mastermaster is a branch, not a release, so this tracks it rather than pinning a version.
Then run:
shards installshard.yml
- Crystal
>= 1.7.2- License
- MIT
- Author
- Globoplox
- Targets
bmp_to_assetsfrom src/compile_time/bmp_to_assets.crassets_builderfrom src/compile_time/assets.crtxt_to_palettefrom src/compile_time/txt_to_palette.cr
Dependencies
Development Dependencies
- bmp*github: globoplox/bmpdev
README
Game Boy Advance playground
This repostiory is my sandbox for playing with GBA.
I'm doing it as much from scratch as I can because it is more intersting this way.
I'm also doing it in crystal for the same reason.
I am using this very cool guide TONC
and the GBA hardware specs from there: GBATEK.
The startup file are mostly taken from there.
Dependencies
They should be available on every sane linux distro packages manager:
You migh also want a GBA emulator, I use mgba.
As I write this, the rom work as expected in mgba but not in mgba-qt, which is weird.
Run shards to install crystal development dependencies.
Usage
Just make it.
Immediate TODO:
- [ ] Basic string display system
- [ ] Better assets handling
- [ ] Maybe: find a way to reduce clutter without section-gcing
__crystal_main.
Credit
- Tiny 16- Basic by Lanea Zimmerman. CC-BY 3.0.
- 8x8 Font by Marcel Sondaar, Public domain
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This branch
- Branch
master- Seen
- Feb 15, 2025
- Crystal
>= 1.7.2- Indexed
- yes
Dependents
No indexed shard depends on this one yet.
Repository
github.com/Globoplox/gba-stuff
Metadata
- Created
- Aug 12, 2026
- Updated
- Aug 15, 2026
- Synced
- Aug 15, 2026
- Versions
- 1