crystglfw

Version, currently 0.1.03 versions

github.com/calebuharrison/CrystGLFW

An object-oriented API for GLFW in Crystal.

35 stars
0 dependents
License: MIT

Nothing has been indexed for 0.1.0 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.

Installation

# Add this to your shard.yml
dependencies:
  crystglfw:
    github: calebuharrison/CrystGLFW
    version: ~> 0.1.0

Then run:

shards install

shard.yml

No shard.yml has been indexed for 0.1.0. You can read it on the repository.

Dependencies

Unknown: the shard.yml for this version has not been read yet.

README

This README is the one indexed from the repository at its latest ref, not from the tag for this version.

# CrystGLFW

An object-oriented API for GLFW in Crystal.

[GLFW](https://glfw.org) is a razor-thin, cross-platform library for spinning up OpenGL contexts via windows as well as
receiving user input and platform events. CrystGLFW provides an object-oriented API for the full GLFW specification, including
window creation, working with multiple monitors, keyboard and joystick/controller input, idiomatic callbacks, and more.

The flexibility and portability of GLFW meets the speed and ease-of-use of Crystal. What a time to be alive!

CrystGLFW uses [LibGLFW](https://github.com/calebuharrison/LibGLFW) behind the scenes.

[Read the guides!](https://calebuharrison.gitbooks.io/crystglfw-guide/content/)

## Installation

First, you'll want to make sure you've got GLFW3:

```sh
brew install glfw3
```

Add this to your application's `shard.yml`:

```yaml
dependencies:
  crystglfw:
    github: calebuharrison/CrystGLFW
    branch: master
```

Install your dependencies:

```sh
shards install
```

## Quick Start

```crystal
require "crystglfw"
include CrystGLFW

# Initialize GLFW
CrystGLFW.run do
  # Create a new window.
  window = Window.new(title: "My First Window")

  # Configure the window to print its dimensions each time it is resized.
  window.on_resize do |event|
    puts "Window resized to #{event.size}"
  end

  # Make this window's OpenGL context the current drawing context.
  window.make_context_current

  # Listen for callbacks and draw the window until it has been marked for closing.
  until window.should_close?
    CrystGLFW.wait_events
    window.swap_buffers
  end

  # Destroy the window.
  window.destroy

# Shut down and clean up GLFW.
end
```

CrystGLFW has much more to offer - check out the [guides](https://calebuharrison.gitbooks.io/crystglfw-guide/content/)!

## Contributing

1. Fork it ( https://github.com/calebuharrison/CrystGLFW/fork )
2. Create your feature branch (git checkout -b my-new-feature)
3. Commit your changes (git commit -am 'Add some feature')
4. Push to the branch (git push origin my-new-feature)
5. Create a new Pull Request

## Contributors

- [calebuharrison](https://github.com/calebuharrison) Caleb Uriah Harrison - creator, maintainer