github.com/crystal-money/money

💰 Crystal shard for dealing with money and currency conversion

44 stars
0 dependents
License: MIT

Nothing has been indexed for 1.0.1 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.

Installation

# Add this to your shard.yml
dependencies:
  money:
    github: crystal-money/money
    version: ~> 1.0.1

Then run:

shards install

shard.yml

No shard.yml has been indexed for 1.0.1. You can read it on the repository.

Dependencies

Unknown: the shard.yml for this version has not been read yet.

README

This README is the one indexed from the repository at its latest ref, not from the tag for this version.

# money [![CI](https://github.com/crystal-money/money/actions/workflows/ci.yml/badge.svg)](https://github.com/crystal-money/money/actions/workflows/ci.yml) [![Releases](https://img.shields.io/github/release/crystal-money/money.svg)](https://github.com/crystal-money/money/releases) [![License](https://img.shields.io/github/license/crystal-money/money.svg)](https://github.com/crystal-money/money/blob/master/LICENSE)

## Introduction

A Crystal shard for dealing with money and currency conversion ported from [RubyMoney](https://github.com/RubyMoney/money).

### Features

- Provides a `Money` class which encapsulates all information about an certain
  amount of money, such as its value and its currency.
- Provides a `Money::Currency` class which encapsulates all information about
  a monetary unit.
- Represents monetary values as integers, in cents. This avoids floating point
  rounding errors.
- Represents currency as `Money::Currency` instances providing a high level of
  flexibility.
- Provides APIs for exchanging money from one currency to another.

### Resources

- [API Documentation](https://crystal-money.github.io/money/)
- [Git Repository](https://github.com/crystal-money/money)

### Notes

- Your app must use UTF-8 to function with this library. There are a
  number of non-ASCII currency attributes.
- This app requires JSON.

## Installation

Add this to your application's `shard.yml`:

```yaml
dependencies:
  money:
    github: crystal-money/money
```

Install with `shards install`.

## Usage

```crystal
require "money"

# 10.00 USD
money = Money.new(1000, "USD")
money.cents    # => 1000
money.currency # => Money::Currency.find("USD")

# Comparisons
Money.new(1000, "USD") == Money.new(1000, "USD") # => true
Money.new(1000, "USD") == Money.new(100,  "USD") # => false
Money.new(1000, "USD") == Money.new(1000, "EUR") # => false
Money.new(1000, "USD") != Money.new(1000, "EUR") # => true

# Arithmetic
Money.new(1000, "USD") + Money.new(500, "USD") == Money.new(1500, "USD")
Money.new(1000, "USD") - Money.new(200, "USD") == Money.new(800,  "USD")
Money.new(1000, "USD") / 5                     == Money.new(200,  "USD")
Money.new(1000, "USD") * 5                     == Money.new(5000, "USD")

# Unit to subunit conversions
Money.from_amount(5, "USD") == Money.new(500,  "USD") # 5 USD
Money.from_amount(5, "JPY") == Money.new(5,    "JPY") # 5 JPY
Money.from_amount(5, "TND") == Money.new(5000, "TND") # 5 TND

# Currency conversions
some_code_to_setup_exchange_rates
Money.new(1000, "USD").exchange_to("EUR") == Money.new(some_value, "EUR")

# Formatting (see Formatting section for more options)
Money.new(100, "USD").format # => "$1.00"
Money.new(100, "GBP").format # => "£1.00"
Money.new(100, "EUR").format # => "€1.00"
```

## Currency

Currencies are consistently represented as instances of `Money::Currency`.
The most part of `Money` APIs allows you to supply either a `String`, `Symbol`
or a `Money::Currency`.

```crystal
Money.new(1000, "USD") == Money.new(1000, Money::Currency.find("USD"))
Money.new(1000, "EUR").currency == Money::Currency.find(:eur)
Money.new(1000, "PLN").currency == Money::Currency[:pln]
```

A `Money::Currency` instance holds all the information about the currency,
including the currency symbol, name and much more.

```crystal
currency = Money.new(1000, "USD").currency
currency.code # => "USD"
currency.name # => "United States Dollar"
```

To define a new `Money::Currency` use `Money::Currency.register` as shown
below.

```crystal
currency = Money::Currency.new(
  priority:            1,
  code:                "USD",
  iso_numeric:         840,
  name:                "United States Dollar",
  symbol:              "$",
  symbol_first:        true,
  subunit:             "Cent",
  subunit_to_unit:     100,
  decimal_mark:        ".",
  thousands_separator: ","
)

Money::Currency.register(currency)
```

The pre-defined set of attributes includes:

- `:priority` a numerical value you can use to sort/group the currency list
- `:code` the international 3-letter code as defined by the ISO 4217 standard
- `:iso_numeric` the international 3-digit code as defined by the ISO 4217 standard
- `:name` the currency name
- `:symbol` the currency symbol (UTF-8 encoded)
- `:symbol_first` whether a money symbol should go before the amount
- `:subunit` the name of the fractional monetary unit
- `:subunit_to_unit` the proportion between the unit and the subunit
- `:decimal_mark` character between the whole and fraction amounts
- `:thousands_separator` character between each thousands place

All attributes except `:code` and `:subunit_to_unit` are optional.
Some attributes, such as `:symbol`, are used by the `Money` class to print out a
representation of the object. Other attributes, such as `:name` or `:priority`,
exist to provide a basic API you can take advantage of to build your application.

### :priority

The priority attribute is an arbitrary numerical value you can assign to the
`Money::Currency` and use in sorting/grouping operation.

For instance, let's assume your web application needs to render a currency
selector like the one available
[here](https://finance.yahoo.com/currency-converter/). You can create a couple of
custom methods to return the list of major currencies and all currencies as
follows:

```crystal
# Returns an array of currency id where priority < 10
def major_currencies(hash)
  hash.values.sort.take_while(&.priority.try(&.<(10))).map(&.id)
end

# Returns an array of all currency id
def all_currencies(hash)
  hash.keys
end

major_currencies(Money::Currency.table)
# => ["usd", "eur", "gbp", "aud", "cad", "jpy"]

all_currencies(Money::Currency.table)
# => ["aed", "afn", "all", ...]
```

### Default Currency

By default `Money` defaults to USD as its currency. This can be overwritten
using:

```crystal
Money.default_currency = Money::Currency.find("CAD")
# or
Money.default_currency = :cad
```

### Currency Exponent

The exponent of a money value is the number of digits after the decimal
separator (which separates the major unit from the minor unit). See e.g.
[ISO 4217](https://www.currency-iso.org/en/shared/amendments/iso-4217-amendment.html) for more
information. You can find the exponent (as an `Int32`) by

```crystal
Money::Currency.find("USD").exponent # => 2
Money::Currency.find("JPY").exponent # => 0
Money::Currency.find("MGA").exponent # => 1
```

### Currency Lookup

To find a given currency by ISO 4217 numeric code (three digits) you can do

```crystal
Money::Currency.find(&.iso_numeric.==(978)) # => #<Money::Currency @iso_numeric=978, @code="EUR", @name="Euro", @symbol="€", @subunit="Cent", @subunit_to_unit=100, @symbol_first=true ...>
```

## Currency Exchange

Exchanging money is performed through an exchange `Bank` object. The default
exchange `Bank` object requires one to manually specify the exchange rate. Here's
an example of how it works:

```crystal
Money.default_bank.store["USD", "EUR"] = 1.24515
Money.default_bank.store["EUR", "USD"] = 0.803115

Money.new(100, "USD").exchange_to("EUR") # => Money.new(@amount=1.24, @currency="EUR")
Money.new(100, "EUR").exchange_to("USD") # => Money.new(@amount=0.8,  @currency="USD")
```

Comparison and arithmetic operations work as expected:

```crystal
Money.new(1000, "USD") <=> Money.new(900, "USD") # => 1; 9.00 USD is smaller
Money.new(1000, "EUR") + Money.new(10, "EUR") # => Money.new(@amount=10.1, @currency="EUR")

Money.default_bank.store["USD", "EUR"] = 0.5
Money.new(1000, "EUR") + Money.new(1000, "USD") # => Money.new(@amount=15, @currency="EUR")
```

### Exchange rate stores

The default bank is initialized with an in-memory store for exchange rates.

```crystal
Money.default_bank = Money::Bank::VariableExchange.new(Money::Currency::RateStore::Memory.new)
```

You can pass you own store implementation, ie. for storing and retrieving rates off a database, file, cache, etc.

```crystal
Money.default_bank = Money::Bank::VariableExchange.new(MyCustomStore.new)

# Add to the underlying store
Money.default_bank.store["USD", "CAD"] = 0.9

# Retrieve from the underlying store
Money.default_bank.store["USD", "CAD"] # => 0.9

# Exchanging amounts just works
Money.new(10.0, "USD").exchange_to("CAD") # => Money(@amount=9 @currency="CAD")
```

There is nothing stopping you from creating store objects which scrapes
[XE](http://www.xe.com) for the current rates or just returns `rand(2)`:

```crystal
Money.default_bank = Money::Bank::VariableExchange.new(StoreWhichScrapesXeDotCom.new)
```

You can also implement your own `Bank` to calculate exchanges differently.
Different banks can share Stores.

```crystal
Money.default_bank = MyCustomBank.new(Money::Currency::RateStore::Memory.new)
```

If you wish to disable automatic currency conversion to prevent arithmetic when
currencies don't match:

```crystal
Money.disallow_currency_conversion!
```

## Rounding

By default, `Money` objects are rounded to the nearest cent and the additional precision is not preserved:

```crystal
Money.new(2.34567).to_s # => "$2.35"
```

To round to the nearest cent (or anything more precise), you can use the `Money#round` method.

```crystal
Money.new(2.34567).round(4).to_s # => "$2.35"
```

To retain the additional precision, you will also need to set `Money.infinite_precision` to `true`.

```crystal
Money.infinite_precision = true

Money.new(2.34567).to_s          # => "$2.34567"
Money.new(2.34567).round(4).to_s # => "$2.3457"
```

## Formatting

There are several formatting rules for when `Money#format` is called. For more information, check out the [formatting module source](https://github.com/crystal-money/money/blob/master/src/money/money/formatting.cr), or read the latest release's [docs](http://crystal-money.github.io/money/Money/Formatting.html).

If you wish to format money according to the EU's [Rules for expressing monetary units](http://publications.europa.eu/code/en/en-370303.htm#position) in either English, Irish, Latvian or Maltese:

```crystal
money = Money.new(123, :gbp)               # => Money(@amount=1.23 @currency="GBP")
money.format(symbol: "#{money.currency} ") # => "GBP 1.23"
```

## Heuristics

To parse a `String` containing amount with currency code or symbol you can do

```crystal
Money.parse("$12.34")    # => Money(@amount=12.34, @currency="USD")
Money.parse("12.34 USD") # => Money(@amount=12.34, @currency="USD")
```

## Contributors

- [Sija](https://github.com/Sija) Sijawusz Pur Rahnama - creator, maintainer

## Thanks

Thanks to all of the [contributors](https://github.com/RubyMoney/money/blob/master/AUTHORS) for their awesome work on [RubyMoney](https://github.com/RubyMoney/money).