Nothing has been indexed for 0.4.0 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.

Installation

# Add this to your shard.yml
dependencies:
  prism:
    github: da1nerd/prism
    version: ~> 0.4.0

Then run:

shards install

shard.yml

No shard.yml has been indexed for 0.4.0. You can read it on the repository.

Dependencies

Unknown: the shard.yml for this version has not been read yet.

README

This README is the one indexed from the repository at its latest ref, not from the tag for this version.

# Prism
[![GitHub release](https://img.shields.io/github/release/neutrinog/prism.svg)](https://github.com/neutrinog/prism/releases)
[![Build Status](https://travis-ci.org/neutrinog/prism.svg?branch=master)](https://travis-ci.org/neutrinog/prism)

This is a stable, though not completely baked, 3D game engine. Documentation is a little sparse right now, but hopefully the example linked below will help. *Disclaimer:* I barely know anything about game development much less game engine development. This has been a learn-as-i-go project. If you have ideas or suggestions I would love it if you opened an [issue](https://github.com/neutrinog/prism/issues).


## Goals

* **Defaults** most things should "just work" with sane defaults.
* **Pure** other than a few system level dependencies, this should be 100% pure crystal code. Wrapping an existing project is cheating.
* **Simple** try to avoid obtuse graphics language, or at least document it very well so noobs can understand what's going on.
* **Extensible** you can extend/replace/add engines to the core with ease.


## Demo

> NOTE: this was recorded at 5fps, but runs at 60fps.

![Peek 2020-04-29 09-53](https://user-images.githubusercontent.com/166412/80556931-6dcc6900-89ff-11ea-8c78-b7dd11345d30.gif)


You can find code for this demo at https://github.com/neutrinog/tutorial-game

## Installation

Add this to your application's `shard.yml`:

```yaml
dependencies:
  prism:
    github: neutrinog/prism
```

Install GLFW on your system


```bash
# on linux
sudo apt-get install libglfw3-dev

# on macOS
brew install glfw3
```

Install OpenGL

```bash
# on linux
sudo apt install mesa-common-dev

# on mac
# TODO: give install instructions
```

## Usage

```crystal
require "prism"

class Game < Prism::GameEngine
  def init
    # Cube
    # TODO: draw a box to look at

    # Sun light
    sun = Prism::Entity.new
    sun_color = Prism::Maths::Vector3f.new(0.2, 0.2, 0.2)
    sun.add Prism::PointLight.new(sun_color)
    sun.transform.move_to(0, 10000, -7000)
    add_entity sun

    # Camera
    add_entity Prism::GhostCamera.new
  end
end

Prism::Context.run("Hello World", Game.new)
```

## Contributing

1. Fork it (<https://github.com/neutrinog/prism/fork>)
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create a new Pull Request

## Contributors

- [neutrinog](https://github.com/neutrinog) Joel Lonbeck - creator, maintainer

## Special Thanks

This project was largely inspired by ["The Benny Box"](https://www.youtube.com/channel/UCnlpv-hhcsAtEHKR2y2fW4Q) and his [3D Game Engine Tutorial](https://www.youtube.com/watch?v=ss3AnSxJ2X8&list=PLEETnX-uPtBXP_B2yupUKlflXBznWIlL5&index=1). Thanks for all the good tutorials Benny!