opengl

Version, currently master branch1 version
  • master branchlatestFeb 20, 2017

github.com/danini-the-panini/crystal_opengl

OOP Interface for OpenGL

1 stars
0 dependents
License: MIT

Installation

# Add this to your shard.yml
dependencies:
  opengl:
    github: danini-the-panini/crystal_opengl
    branch: master

master is a branch, not a release, so this tracks it rather than pinning a version.

Then run:

shards install

shard.yml

Crystal
0.20.5
License
MIT
Author
Daniel Smith

Dependencies

Runtime Dependencies

  • lib_gl*github: jellymann/crystal_lib_gl, branch: master

Development Dependencies

  • glfw*github: jellymann/crystal_glfw, branch: masterdev
  • minitest~> 0.3.5github: ysbaddaden/minitest.crdev
  • magickwand-crystal~> 0.2.4github: blocknotes/magickwand-crystaldev

README

opengl

TODO: Write a description here

Installation

Add this to your application's shard.yml:

dependencies:
  opengl:
    github: [your-github-name]/opengl

Usage

require "opengl"

TODO: Write usage instructions here

Development

TODO: Write development instructions here

Contributing

  1. Fork it ( https://github.com/[your-github-name]/opengl/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors