lirith

Version, currently master branch1 version
  • master branchlatestSep 26, 2019

github.com/eltanin-engine/lirith

Graphics engine written in Crystal.

29 stars
0 dependents
License: MIT

Installation

# Add this to your shard.yml
dependencies:
  lirith:
    github: eltanin-engine/lirith
    branch: master

master is a branch, not a release, so this tracks it rather than pinning a version.

Then run:

shards install

shard.yml

Crystal
0.23.1
License
MIT
Author
Max Berends
Target
  • lirith from src/lirith.cr

Dependencies

Runtime Dependencies

  • glew*path: ../glew
  • opengl*path: ../opengl
  • r_image*path: ../r_image
  • lib_glfw*path: ../lib_glfw

README

lirith-engine

Build Status

Draw super-awsome graphics on screen with this engine. Fully built written in Crystal!

Installation

  1. Clone this repo
  2. Run crystal deps
  3. Install GLEW and GLFW trough homebrew brew install glfw3 glew

Usage

Run lirith.cr within the src folder

Contributing

  1. Fork it ( https://github.com/lirith-engine/lirith/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors

  • Rinkana Max Berends - creator, maintainer