lirith

Version, currently master branch1 version
  • master branchlatestSep 26, 2019

github.com/eltanin-engine/lirith

Graphics engine written in Crystal.

29 stars
0 dependents
License: MIT

Installation

# Add this to your shard.yml
dependencies:
  lirith:
    github: eltanin-engine/lirith
    branch: master

master is a branch, not a release, so this tracks it rather than pinning a version.

Then run:

shards install

shard.yml

Crystal
0.23.1
License
MIT
Author
Max Berends <max@maxberends.nl>
Target
  • lirith from src/lirith.cr

Dependencies

Runtime Dependencies

  • glew*path: ../glew
  • opengl*path: ../opengl
  • r_image*path: ../r_image
  • lib_glfw*path: ../lib_glfw

README

<img width="400" src="https://cdn.rawgit.com/lirith-engine/lirith/master/media/logo.png" alt="lirith-engine">

# lirith-engine
[![Build Status](https://travis-ci.org/lirith-engine/lirith.svg?branch=master)](https://travis-ci.org/lirith-engine/lirith)

Draw super-awsome graphics on screen with this engine. Fully built written in Crystal!

## Installation

1. Clone this repo
2. Run `crystal deps`
3. Install GLEW and GLFW trough homebrew `brew install glfw3 glew`

## Usage

Run `lirith.cr` within the `src` folder

## Contributing

1. Fork it ( https://github.com/lirith-engine/lirith/fork )
2. Create your feature branch (git checkout -b my-new-feature)
3. Commit your changes (git commit -am 'Add some feature')
4. Push to the branch (git push origin my-new-feature)
5. Create a new Pull Request

## Contributors

- [Rinkana](https://github.com/Rinkana) Max Berends - creator, maintainer