fast-ecs
Version, currently 0.1.02 versions
- 0.1.1latestSep 5, 2021
- 0.1.0not indexedSep 5, 2021
github.com/ernestmonk/fast-ecs
No description declared in shard.yml.
Nothing has been indexed for 0.1.0 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.
Installation
# Add this to your shard.yml
dependencies:
fast-ecs:
github: ernestmonk/fast-ecs
version: ~> 0.1.0Then run:
shards installshard.yml
No shard.yml has been indexed for 0.1.0. You can read it on the repository.
Dependencies
Unknown: the shard.yml for this version has not been read yet.
README
This README is the one indexed from the repository at its latest ref, not from the tag for this version.
fast-ecs
This is an Entity Component System (ECS) that aims to be as fast as possible, to support as big workloads as possible.
Installation
-
Add the dependency to your
shard.yml:dependencies: fast-ecs: github: ernest4/fast-ecs -
Run
shards install
Usage
require "fast-ecs"
# define components
class TransformComponent < Fast::ECS::Component
property :x, :y
def initialize(id : Int32, x : Int32, y : Int32)
super(id)
@x = x
@y = y
end
end
class VelocityComponent < Fast::ECS::Component
property :x, :y
def initialize(id : Int32, x : Int32, y : Int32)
super(id)
@x = x
@y = y
end
end
# define systems
class ManagerSystem < Fast::ECS::System
def start
# runs once system is added
# create some entities
entity_id1 = engine.generate_entity_id
transform1 = TransformComponent.new(entity_id1, 0, 0)
velocity1 = VelocityComponent.new(entity_id1, 5, 10)
engine.add_component(transform1)
engine.add_component(velocity1)
entity_id2 = engine.generate_entity_id
transform2 = TransformComponent.new(entity_id2, 1, 2)
velocity2 = VelocityComponent.new(entity_id2, 50, 5)
engine.add_component(transform2)
engine.add_component(velocity2)
end
def update
# runs every time the engine.update is called
end
def destroy
# runs once system is removed
end
end
class MovementSystem < Fast::ECS::System
def start
# runs once system is added
end
def update
# runs every time the engine.update(<delta_time>) is called
# perform a query to find all entities that have all the components you're looking for
engine.query(TransformComponent, VelocityComponent) do |query_set|
transform, velocity = query_set
seconds = delta_time / 1000;
transform.x += velocity.x * seconds;
transform.y += velocity.y * seconds;
end
end
def destroy
# runs once system is removed
end
end
# create engine, add systems
engine = Fast::ECS::Engine.new
engine.add_system(ManagerSystem.new)
engine.add_system(MovementSystem.new)
# run an engine update tick, passing in the delta_time between frames.
engine.update(50) # normally, you'll have your own tick provider call update.
For more methods for components and systems, please check out fast_ecs/Engine.cr
TODO
- [x] entity id pool
- [x] import_entity_id_pool(params)
- [x] export_entity_id_pool
- [ ] systems
- [x] add_system(system : System)
- [ ] add_systems(*system : System)
- [ ] add_systems(system : Array(System))
- [ ] get_system( to be determined )
- [ ] disable_system(system : System)
- [ ] disable_systems(*system : System)
- [ ] disable_systems(system : Array(System))
- [ ] remove_system(system : System)
- [ ] remove_systems(*system : System)
- [ ] remove_systems(system : Array(System))
- [ ] remove_all_systems
- [ ] components
- [x] add_component(component : Component)
- [x] add_components(*components : Component)
- [x] add_components(components : Array(Component))
- [x] remove_component(component : Component)
- [x] remove_component(component_class : Component.class, entity_id : Int32)
- [x] remove_components(*components : Component)
- [x] remove_components(components : Array(Component))
- [x] get_component(component_class : Component.class, entity_id : Int32)
- [x] get_components(entity_id : Int32)
- [ ] get_components(*entity_id : Int32)
- [ ] get_components(entity_id : Array(Int32))
- entity
- [ ] create_entity
- [x] generate_entity_id
- [x] remove_entity(entity_id : Int32)
- [ ] remove_entities(*entity_id : Int32)
- [ ] remove_entities(entity_id : Array(Int32))
- [x] remove_all_entities
- [ ] entity class
- [ ] id
- [ ] components
- [ ] entity class
- [x] update(delta_time : Int32) # in milliseconds
- [ ] update(delta_time : Time::Span)
- [ ] queries
- [x] query(*component_classes : Component.class) # default AND query
- [ ] query(component_classes : Array(Component.class)) # default AND query
- [ ] or_query(*component_classes : Component.class)
- [ ] or_query(component_classes : Array(Component.class))
- [ ] not_query(*component_classes : Component.class)
- [ ] not_query(component_classes : Array(Component.class))
Contributing
- Fork it (https://github.com/your-github-user/fast-ecs/fork)
- Create your feature branch (
git checkout -b my-new-feature) - Commit your changes (
git commit -am 'Add some feature') - Push to the branch (
git push origin my-new-feature) - Create a new Pull Request
Contributors
- Ernestas Monkevicius - creator and maintainer
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This release
- Version
0.1.0- Tagged
- Sep 5, 2021
- Commit
b9a17523628a- Indexed
- not yet
Dependents
No indexed shard depends on this one yet.
Repository
github.com/ernestmonk/fast-ecs
Metadata
- Created
- Aug 12, 2026
- Updated
- Aug 15, 2026
- Synced
- Aug 15, 2026
- Versions
- 2