godot-crystal
Version, currently master branch1 version
- master branchlatestMar 23, 2021
github.com/kalinon/godot-crystal
The goal of this project is to provide Crystal language support as a scripting module for the Godot game engine.
27 stars
0 dependents
License: MIT
Installation
# Add this to your shard.yml
dependencies:
godot-crystal:
github: kalinon/godot-crystal
branch: mastermaster is a branch, not a release, so this tracks it rather than pinning a version.
Then run:
shards installshard.yml
- Crystal
>= 0.36.1, < 2.0.0- License
- MIT
- Author
- Holden Omans
Dependencies
Runtime Dependencies
- bindgen*github: kalinon/bindgen, branch: cmake
README
godot-crystal
The goal of this project is to provide Crystal bindings for the Godot game engine.
Installation
Right now, this lib uses bindgen to generate the bindings, so please review the requirements for bindgen before use.
You can run the provided build.sh script which should automate the building of the bindings.
Contributing
- Fork it (https://github.com/kalinon/godot-crystal/fork)
- Create your feature branch (
git checkout -b my-new-feature) - Commit your changes (
git commit -am 'Add some feature') - Push to the branch (
git push origin my-new-feature) - Create a new Pull Request
Contributors
- Holden Omans - creator and maintainer
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This branch
- Branch
master- Seen
- Mar 23, 2021
- Crystal
>= 0.36.1, < 2.0.0- Indexed
- yes
Dependents
No indexed shard depends on this one yet.
Repository
github.com/kalinon/godot-crystal
Metadata
- Created
- Aug 24, 2026
- Updated
- Oct 12, 2026
- Synced
- Oct 12, 2026
- Versions
- 1