godot-crystal

Version, currently master branch1 version
  • master branchlatestMar 23, 2021

github.com/kalinon/godot-crystal

The goal of this project is to provide Crystal language support as a scripting module for the Godot game engine.

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0 dependents
License: MIT

Installation

# Add this to your shard.yml
dependencies:
  godot-crystal:
    github: kalinon/godot-crystal
    branch: master

master is a branch, not a release, so this tracks it rather than pinning a version.

Then run:

shards install

shard.yml

Crystal
>= 0.36.1, < 2.0.0
License
MIT
Author
Holden Omans

Dependencies

Runtime Dependencies

  • bindgen*github: kalinon/bindgen, branch: cmake

README

godot-crystal

The goal of this project is to provide Crystal bindings for the Godot game engine.

Installation

Right now, this lib uses bindgen to generate the bindings, so please review the requirements for bindgen before use.

You can run the provided build.sh script which should automate the building of the bindings.

Contributing

  1. Fork it (https://github.com/kalinon/godot-crystal/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors