monster_maze
Version, currently 1.03 versions
- 1.2latestOct 7, 2024
- 1.1not indexedOct 13, 2024
- 1.0not indexedOct 13, 2024
github.com/mswieboda/mini-monsters
LD56 game in Crystal with SFML and game_sf
Nothing has been indexed for 1.0 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.
Installation
# Add this to your shard.yml
dependencies:
monster_maze:
github: mswieboda/mini-monsters
version: ~> 1.0Then run:
shards installshard.yml
No shard.yml has been indexed for 1.0. You can read it on the repository.
Dependencies
Unknown: the shard.yml for this version has not been read yet.
README
This README is the one indexed from the repository at its latest ref, not from the tag for this version.
Monster Maze
This game is being made for Ludum Dare 56. Ludum Dare (rules) is a 72 hour game jam.
It's being made with the crystal programming langauge using C++ SFML (Simple and Fast Multimedia Library) via crystal bindings via crsfml and a wrapper and helper framework game_sf.
Installation
Windows
if compiling/installing from Windows, in an x64 Native Tools Command Prompt for VS 2019 command line (see https://github.com/mswieboda/game_sf?tab=readme-ov-file#installation Windows Installation instructions) please first run:
win_shards_install.bat
to install shards and clone crsfml v2.5.3 and compile it for windows directly
then run:
win_shards_postinstall.bat
to copy the specific Window crsfml v2.5.3 compiled files to this lib/crsfml
Mac or Linux
shards install
Linter
only works on Mac or Linux since shards post install is skipped on Windows.
bin/ameba
or
bin/ameba --fix
bin/ameba --gen-config
etc, see ameba
Compiling
Dev / Test
make
or
make test
Release
make release
Packaging
Windows
creates Windows release build, packages and zips
make winpack
you'll need 7z (7zip binary) installed (download)
zips up SFML DLLs, assets, run.bat (basically the .exe) to build/monster_maze-win.zip
Mac
make macpack
creates Mac OSX release build, packages and zips
you'll need installed:
7zz(7zip binary) viabrew install 7zipplatypus(Platypus binary) viabrew install --cask platypusthen inPlatypus > Preferencesinstall the command line tool
zips up SFML libs, ext libs, assets, monster_maze.app (created by Platypus) to build/monster_maze-mac.zip
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This release
- Version
1.0- Tagged
- Oct 13, 2024
- Commit
001795ad705d- Indexed
- not yet
Dependents
No indexed shard depends on this one yet.
Repository
github.com/mswieboda/mini-monsters
Metadata
- Created
- Aug 12, 2026
- Updated
- Sep 26, 2026
- Synced
- Sep 26, 2026
- Versions
- 3