andromeda

Version, currently master branch1 version
  • master branchlatestJul 16, 2017

github.com/naalit/andromeda

Sparse Voxel Octree physically based renderer in Crystal and GLSL

2 stars
0 dependents
License: MIT

Installation

# Add this to your shard.yml
dependencies:
  andromeda:
    github: naalit/andromeda
    branch: master

master is a branch, not a release, so this tracks it rather than pinning a version.

Then run:

shards install

shard.yml

Crystal
0.22.0
License
MIT
Author
Sam
Target
  • andromeda from src/andromeda.cr

Dependencies

This version declares no dependencies.

README

Andromeda

Andromeda will be a renderer for photorealistic, unbiased rendering both for production and hopefully games. Currently it runs into an infinite loop in a GLSL shader. So if you do run it, at the very LEAST, it will COMPLETELY FREEZE UP YOUR PC and youwill need to RESTART. Don't run it.

Installation

TODO: Write installation instructions here

Usage

TODO: Write usage instructions here

Development

TODO: Write development instructions here

Contributing

  1. Fork it (https://github.com/thorn0906/andromeda/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors