andromeda
Version, currently master branch1 version
- master branchlatestJul 16, 2017
github.com/naalit/andromeda
Sparse Voxel Octree physically based renderer in Crystal and GLSL
Installation
# Add this to your shard.yml
dependencies:
andromeda:
github: naalit/andromeda
branch: mastermaster is a branch, not a release, so this tracks it rather than pinning a version.
Then run:
shards installshard.yml
- Crystal
0.22.0- License
- MIT
- Author
- Sam
- Target
andromedafrom src/andromeda.cr
Dependencies
This version declares no dependencies.
README
Andromeda
Andromeda will be a renderer for photorealistic, unbiased rendering both for production and hopefully games. Currently it runs into an infinite loop in a GLSL shader. So if you do run it, at the very LEAST, it will COMPLETELY FREEZE UP YOUR PC and youwill need to RESTART. Don't run it.
Installation
TODO: Write installation instructions here
Usage
TODO: Write usage instructions here
Development
TODO: Write development instructions here
Contributing
- Fork it (https://github.com/thorn0906/andromeda/fork)
- Create your feature branch (
git checkout -b my-new-feature) - Commit your changes (
git commit -am 'Add some feature') - Push to the branch (
git push origin my-new-feature) - Create a new Pull Request
Contributors
- Thorn0906 Sam - creator, maintainer
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This branch
- Branch
master- Seen
- Jul 16, 2017
- Crystal
0.22.0- Indexed
- yes
Dependents
No indexed shard depends on this one yet.
Repository
github.com/naalit/andromeda
Metadata
- Created
- Aug 12, 2026
- Updated
- Aug 13, 2026
- Synced
- Aug 13, 2026
- Versions
- 1