native
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github.com/slick-lab/native.cr
React Native for Crystal developers. Build native mobile apps with Crystal.
20 stars
0 dependents
License: MIT
Nothing has been indexed for 0.1.0 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.
Installation
# Add this to your shard.yml
dependencies:
native:
github: slick-lab/native.cr
version: ~> 0.1.0Then run:
shards installshard.yml
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README
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# native.cr
[](https://crystal-lang.org/)
[](https://github.com/slick-lab/native.cr/releases)
[](https://developer.android.com/)
[](https://developer.apple.com/)
[](LICENSE)
[](https://github.com/slick-lab/native.cr/actions/workflows/ci.yml)
[](CONTRIBUTING.md)
[](https://discord.gg/nativecr)
[](https://shards.info/)
[](https://github.com/slick-lab/native.cr/stargazers)
[](https://github.com/slick-lab/native.cr)
**Write real native Android and iOS apps in Crystal — one codebase, compiled to true native code, no JavaScript runtime.**
> Think of native.cr as React Native, but for Crystal developers. Your app is a compiled binary — fast, small, and dependency-free at runtime.
---
## Why native.cr?
| | native.cr | React Native | Flutter |
|---|---|---|---|
| **Language** | Crystal | JavaScript / TypeScript | Dart |
| **Runtime** | None (compiled) | JavaScriptCore / Hermes | Dart VM / AOT |
| **UI layer** | Real native views via JNI / UIKit FFI | Native bridged | Custom renderer (Skia / Impeller) |
| **Hot reload** | ✓ with state | ✓ | ✓ |
| **Type safety** | Compile-time | Optional (TS) | Compile-time |
| **Memory model** | Minimal GC pauses | GC | GC |
| **Binary size** | Small | Large (JS bundle) | Medium |
Crystal gives you **Ruby-like syntax** with **C-like speed**. You write expressive, readable code and the compiler turns it into a native ARM64 binary. No interpreter, no JIT warmup, no garbage-collection pauses mid-animation.
On Android every widget is a real Android SDK `View` created and controlled through **JNI bindings** — not a custom renderer. On iOS the same widgets map to **UIKit views** via FFI. You get the platform's native look, feel, accessibility, and system integration for free.
---
## How it works
```mermaid
graph LR
A["Your Crystal code\nmain.cr"] -->|crystal build --android| B["libnative_app.so\n+ libnative_cr_android.jar"]
A -->|crystal build --ios| E["ARM64 binary\n+ UIKit FFI bridge"]
B --> C["APK / AAB\nReal Android Views\nvia JNI bindings"]
E --> D["IPA\nReal UIKit views\nvia FFI bindings"]
style A fill:#1e293b,color:#e2e8f0,stroke:#334155
style B fill:#7c3aed,color:#fff,stroke:#6d28d9
style E fill:#7c3aed,color:#fff,stroke:#6d28d9
style C fill:#16a34a,color:#fff,stroke:#15803d
style D fill:#0f172a,color:#e2e8f0,stroke:#334155
```
Crystal's compiler cross-compiles your code to ARM64.
**On Android**, the compiled binary is linked with `native_engine.o` into a single `libnative_app.so` shared library, along with `libnative_cr_android.jar` (precompiled Java helper classes). Every widget your Crystal code creates — `TextView`, `Button`, `LinearLayout` — is a real Android SDK `View` object instantiated through **JNI bindings**. The framework calls into the Android SDK directly; no custom renderer is involved. The result links into a standard APK.
**On iOS**, the binary exposes a set of C-callable entry points (`crystal_init`, `crystal_start`, `crystal_touch_began`, etc.) that are called by a thin Swift/Objective-C host. Every widget maps to a real **UIKit view** via FFI (`LibIOS.*` calls). The host wraps it all into a standard `.xcodeproj` that you open in Xcode and submit to the App Store.
**On desktop** (dev build only), the app runs on SDL + OpenGL for quick iteration without a physical device or emulator.
The result in all cases is a real, store-submittable app that uses the platform's own native view system — not a WebView and not a custom renderer.
---
## Hot reload — how it actually works
This is native.cr's killer development feature. You edit a file, save, and the running app updates in **under 2 seconds** — without losing your current state (scroll position, form data, counters, etc.).
```mermaid
sequenceDiagram
participant Dev as Developer
participant CLI as native.cr CLI
participant Proc as Running app
participant FS as File system
Dev->>FS: Save main.cr
FS-->>CLI: File changed (inotify / FSEvents)
CLI->>Proc: SIGUSR1 — serialise state
Proc->>FS: Write state.json (Preserved fields only)
CLI->>Proc: Terminate old process
CLI->>CLI: Recompile (incremental — only changed files)
CLI->>Proc: Launch new process
Proc->>FS: Read state.json
Proc->>Proc: Restore @[Preserve] fields
Proc->>Proc: Call setup() with restored state
Proc-->>Dev: App updated — state intact ✓
```
### The `@[Preserve]` annotation
Mark any instance variable with `@[Preserve]` and it survives a reload automatically:
```crystal
class MyApp < Native::App
@[Preserve]
property score : Int32 = 0 # stays at 42 after a reload
@[Preserve]
property items : Array(String) = [] of String # stays populated
@tab_index : Int32 = 0 # NOT preserved — resets to 0
end
```
Under the hood, `@[Preserve]` fields are serialised to JSON before the old process exits and deserialised before `setup` runs in the new process. Any JSON-serialisable type works: `Int32`, `Float64`, `String`, `Bool`, `Array(T)`, `Hash(String, T)`.
### Start hot reload in development
```bash
native.cr reload main.cr
# Watching main.cr — save to reload…
# [12:04:01] Detected change, recompiling…
# [12:04:02] Reloaded in 1.3s — state restored
```
---
## App lifecycle
Your app class implements lifecycle hooks:
```crystal
class MyApp < Native::App
def setup : Nil # required — build the UI, set @root
def on_pause : Nil # optional — app going to background
def on_resume: Nil # optional — app coming back to foreground
def on_destroy: Nil # optional — process shutting down
def on_touch_began(x : Float32, y : Float32) : Nil # optional
def on_touch_moved(x : Float32, y : Float32) : Nil # optional
def on_touch_ended(x : Float32, y : Float32) : Nil # optional
end
```
---
## Quick look
A complete counter app — persistent storage, hot-reload-safe state:
```crystal
require "native"
class CounterApp < Native::App
@[Preserve]
property count : Int32 = 0
@prefs = Native::Storage::Preferences.new("app")
def setup
set_background_color(240, 240, 245)
# Restore count from previous session
@count = @prefs.get_int("count", default: 0)
@label = Native::UI::TextView.new("Taps: #{@count}")
@label.text_size = 28
@label.center_horizontal
btn = Native::UI::Button.new("Tap Me")
btn.width = 180
btn.height = 52
btn.background_color = Native::Math::Color.from_hex(0x007AFF)
btn.text_color = Native::Math::Color.white
btn.on_click {
@count += 1
@prefs.set("count", @count)
@label.text = "Taps: #{@count}"
}
layout = Native::UI::LinearLayout.new
layout.orientation = Native::UI::LinearLayout::Orientation::Vertical
layout.gravity = Native::UI::LinearLayout::Gravity::Center
layout.addView(@label)
layout.addView(btn)
@root = layout
end
def on_pause
@prefs.set("count", @count) # flush to disk when backgrounded
end
end
Native::App.start(CounterApp)
```
**Key points:**
- `setup` is the only method you must implement
- Assign `@root` to show your UI
- `@[Preserve]` keeps `@count` alive during hot reload
- `Native::Storage::Preferences` keeps it alive across full restarts
---
## UI widget tree
native.cr uses a tree of widgets composed in `setup`. The tree is rendered by the platform's native graphics pipeline.
```mermaid
graph TD
Root["LinearLayout (vertical)\n@root"] --> Row["LinearLayout (horizontal)"]
Root --> Scroll["ScrollView"]
Row --> Img["ImageView\nlogo.png"]
Row --> Title["TextView\n'My App'"]
Scroll --> List["RecyclerView\n@items"]
List --> Card1["CardView\nItem 1"]
List --> Card2["CardView\nItem 2"]
List --> CardN["CardView\nItem N"]
style Root fill:#7c3aed,color:#fff,stroke:#6d28d9
style Row fill:#1d4ed8,color:#fff,stroke:#1e40af
style Scroll fill:#1d4ed8,color:#fff,stroke:#1e40af
style Img fill:#0f766e,color:#fff,stroke:#0d6466
style Title fill:#0f766e,color:#fff,stroke:#0d6466
style List fill:#0f766e,color:#fff,stroke:#0d6466
style Card1 fill:#374151,color:#e5e7eb,stroke:#4b5563
style Card2 fill:#374151,color:#e5e7eb,stroke:#4b5563
style CardN fill:#374151,color:#e5e7eb,stroke:#4b5563
```
---
## Platform support
| Platform | Min version | CPU target | UI layer | Status |
|---|---|---|---|---|
| Android | 7.0+ (API 24) | ARM64 | Real Android Views via JNI | ✅ Stable |
| iOS | 11+ | ARM64 | Real UIKit views via FFI | ✅ Stable |
| Desktop (dev) | — | x86\_64 / ARM64 | SDL + OpenGL (dev only) | ✅ Dev only |
| Windows | — | — | — | 🗺 Roadmap |
| Linux | — | — | — | 🗺 Roadmap |
| WebAssembly | — | — | — | 🗺 Roadmap |
Platform-specific branches use Crystal's compile-time flags:
```crystal
{% if flag?(:native_android) %}
# Android-only code
{% elsif flag?(:native_ios) %}
# iOS-only code
{% else %}
# Desktop dev build
{% end %}
```
---
## What's included
```mermaid
mindmap
root((native.cr))
UI
TextView
Button
ImageView
LinearLayout
ScrollView
RecyclerView
EditText
CardView
Checkbox
Switch
SeekBar
WebView
Data
Preferences
FileStorage
Network
HTTP Client
WebSocket
Streaming
Device
Permissions
Notifications
Location / GPS
Sensors
Camera
Audio
Video
Commerce
In-App Purchases
Subscriptions
Engine
Animations
Gestures
Navigation
Dialogs
Game Loop
Math Utils
```
| Module | What you get |
|---|---|
| **UI** | `TextView`, `Button`, `ImageView`, `LinearLayout`, `ScrollView`, `RecyclerView`, `EditText`, `CardView`, `Checkbox`, `Switch`, `SeekBar`, `RadioButton`, `Spinner`, `WebView` |
| **Networking** | `HTTPClient` with base URL, `WebSocket`, streaming, request builder |
| **Storage** | `Preferences` (key-value) and `FileStorage` (Documents, Cache, Temporary) |
| **Permissions** | Unified permission API for camera, mic, location, notifications, storage, contacts |
| **Notifications** | Local push, scheduling, daily repeating reminders, channels, badge numbers |
| **Location** | GPS + network location, accuracy control, distance calculation (Haversine) |
| **Sensors** | Accelerometer, gyroscope, magnetometer, light, proximity, pressure, temperature, humidity |
| **Camera** | Live preview, front/back, flash modes, photo capture (`Bytes`), video recording |
| **Audio** | `Sound` (SFX), `MusicPlayer` (streaming), `AudioRecorder`, `AudioMixer` |
| **Video** | `VideoPlayer` (a `View` subclass), seek, loop, volume, scale types |
| **Payments** | In-app purchases and subscriptions (Google Play Billing + StoreKit), restore |
| **Animations** | Tweens, easing curves, animation sequences |
| **Gestures** | Tap, long press, pan, pinch, rotation, swipe |
| **Navigation** | Screen stack with transitions |
| **Dialogs** | Alert, confirmation, toast, loading, action sheet |
| **Game loop** | Fixed, variable, and adaptive update modes |
| **Math** | `Vector2`, `Vector3`, `Rect`, `Matrix3`, `Color` |
---
## Installation
### Prerequisites
| Tool | Why | Install |
|---|---|---|
| Crystal 1.20+ | The language | [crystal-lang.org/install](https://crystal-lang.org/install/) |
| Android NDK r25+ | Android cross-compilation | [developer.android.com/ndk](https://developer.android.com/ndk) |
| Xcode 14+ | iOS builds (macOS only) | Mac App Store |
### Step 1 — install the CLI
```bash
git clone https://github.com/slick-lab/native.cr
cd native.cr
make install
```
### Step 2 — verify your toolchain
```bash
native.cr --version
# Native 0.1.3
native.cr doctor
# ✓ Crystal 1.20.1
# ✓ Android NDK r25c
# ✓ Xcode 14.3
```
### Step 3 — add to a Crystal project
```yaml
# shard.yml
dependencies:
native:
github: slick-lab/native.cr
```
```bash
shards install
```
---
## Getting started in 4 commands
```bash
native.cr create MyApp # scaffold a new project
cd MyApp
native.cr doctor # verify prerequisites
native.cr reload main.cr # start hot-reload development
```
Then, when you're ready to ship:
```bash
native.cr build --android # → build/MyApp.apk
native.cr build --ios # → build/MyApp.xcodeproj (open in Xcode)
```
See the full **[Getting Started guide →](docs/getting-started.md)**
---
## Project layout
```
MyApp/
├── main.cr ← entry point — your Native::App subclass
├── shard.yml ← dependencies (native.cr + any other shards)
├── assets/
│ ├── images/ ← .png, .jpg, .svg
│ ├── sounds/ ← .wav, .mp3
│ └── fonts/ ← .ttf, .otf
└── src/ ← optional: split code across files
├── screens/
└── components/
```
The native.cr library itself:
```
src/native/
├── app.cr ← Native::App base class
├── framework/
│ ├── ui/ ← all widget classes
│ ├── media/ ← camera, audio, video
│ ├── network.cr
│ ├── storage.cr
│ ├── permissions.cr
│ ├── notifications.cr
│ ├── location.cr
│ ├── sensors.cr
│ ├── payment.cr
│ └── …
├── engine/
│ ├── android/ ← OpenGL ES + JNI bridge
│ └── ios/ ← Metal + Objective-C bridge
└── cli/ ← create, build, reload, doctor
```
---
## Documentation
Every module has a beginner-friendly guide in [`docs/`](docs/):
| Guide | What it covers |
|---|---|
| [Getting Started](docs/getting-started.md) | Install, create, run your first app |
| [App Lifecycle](docs/app-lifecycle.md) | `Native::App`, `setup`, callbacks, `@[Preserve]` |
| [UI Components](docs/ui-components.md) | Every widget with full examples |
| [Networking](docs/networking.md) | HTTP requests, WebSockets, streaming |
| [Storage](docs/storage.md) | `Preferences` and `FileStorage` |
| [Permissions](docs/permissions.md) | Camera, location, microphone, and more |
| [Notifications](docs/notifications.md) | Local push, scheduling, daily reminders |
| [Location](docs/location.md) | GPS, accuracy modes, distance maths |
| [Sensors](docs/sensors.md) | Accelerometer, gyroscope, and all others |
| [Camera](docs/camera.md) | Preview, photo capture, video recording |
| [Audio](docs/audio.md) | Sound effects, music, microphone recording |
| [Video](docs/video.md) | Embedded video playback |
| [Payments](docs/payments.md) | In-app purchases and subscriptions |
---
## Examples
The [`examples/`](examples/) folder has runnable apps you can clone and run immediately:
| Example | What it shows |
|---|---|
| `examples/basic_app/` | Counter, form inputs, persistent storage |
| `examples/camera_app/` | Camera preview, photo capture, image display |
---
## Changelog
### v0.1.3 — current
- In-app purchases via Google Play Billing + StoreKit
- `VideoPlayer` widget (subclass of `View`)
- Gesture recognisers (tap, long press, pan, pinch, swipe)
- Navigation stack with transitions
- `AudioMixer` for global volume control
### v0.1.0 — 2026-06-02
- Android engine (OpenGL ES 2.0) + iOS engine (Metal)
- Full UI widget set
- HTTP client, WebSocket, streaming
- Storage, Sensors, Location, Camera, Audio, Notifications, Permissions
- Hot reload with `@[Preserve]` state preservation
- CLI: `create`, `build`, `reload`, `doctor`
Full history → [Changelog.md](Changelog.md)
---
## Roadmap
- [ ] WebSocket reconnection + backoff
- [ ] Maps integration (Google Maps / Apple Maps)
- [ ] QR code scanning
- [ ] Particle system
- [ ] Shader support (custom GLSL / Metal)
- [ ] Charts and graphs
- [ ] Remote push notifications (APNs / FCM)
- [ ] OTA updates over the air
- [ ] Hot reload on physical devices (currently emulator/simulator)
- [ ] Windows desktop support
- [ ] Linux desktop support
- [ ] WebAssembly target
---
## Requirements
| Requirement | Minimum version |
|---|---|
| Crystal | 1.20+ |
| Android NDK | r25+ |
| Xcode | 14+ |
| Android min SDK | API 24 (Android 7.0) |
| iOS minimum | iOS 11 |
---
## Contributing
Contributions are welcome. Please read [CONTRIBUTING.md](CONTRIBUTING.md) before opening a PR.
```bash
git clone https://github.com/slick-lab/native.cr
cd native.cr
make build # compile the CLI
make test # run the test suite
make format # run crystal format
```
Commit message format: `type(scope): description`
Types: `feat`, `fix`, `docs`, `refactor`, `perf`, `test`, `chore`
---
## Community
| | |
|---|---|
| 💬 Discord | https://discord.gg/nativecr |
| 🐛 Issues | https://github.com/slick-lab/native.cr/issues |
| 🌐 Homepage | https://slick-lab.github.io/native.cr |
| 📧 Email | dev@native.cr |
---
## License
MIT — see [LICENSE](LICENSE) for details.
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
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- Version
0.1.0- Tagged
- Aug 11, 2026
- Commit
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Repository
github.com/slick-lab/native.cr
Metadata
- Created
- Aug 12, 2026
- Updated
- Aug 12, 2026
- Synced
- Aug 12, 2026
- Versions
- 12