crixel

Version, currently master branch1 version
  • master branchlatestJul 15, 2024

github.com/sol-vin/crixel

Flixel-inspired game engine

4 stars
0 dependents
License: MIT

Installation

# Add this to your shard.yml
dependencies:
  crixel:
    github: sol-vin/crixel
    branch: master

master is a branch, not a release, so this tracks it rather than pinning a version.

Then run:

shards install

shard.yml

Crystal
>= 1.11.2
License
MIT
Author
Ian Rash
Target
  • sandbox from src/sandbox.cr

Dependencies

Runtime Dependencies

  • raylib-cr*github: sol-vin/raylib-cr, branch: master
  • minievents*github: sol-vin/minievents, branch: master
  • baked_file_system*github: sol-vin/baked_file_system, branch: master

README

crixel

TODO: Write a description here

Installation

TODO: Write installation instructions here

Usage

TODO: Write usage instructions here

Development

TODO: Write development instructions here

Contributing

  1. Fork it (https://github.com/your-github-user/crixel/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors