crixel
Version, currently master branch1 version
- master branchlatestJul 15, 2024
github.com/sol-vin/crixel
Flixel-inspired game engine
4 stars
0 dependents
License: MIT
Installation
# Add this to your shard.yml
dependencies:
crixel:
github: sol-vin/crixel
branch: mastermaster is a branch, not a release, so this tracks it rather than pinning a version.
Then run:
shards installshard.yml
- Crystal
>= 1.11.2- License
- MIT
- Author
- Ian Rash
- Target
sandboxfrom src/sandbox.cr
Dependencies
Runtime Dependencies
- raylib-cr*github: sol-vin/raylib-cr, branch: master
- minievents*github: sol-vin/minievents, branch: master
- baked_file_system*github: sol-vin/baked_file_system, branch: master
README
crixel
TODO: Write a description here
Installation
TODO: Write installation instructions here
Usage
TODO: Write usage instructions here
Development
TODO: Write development instructions here
Contributing
- Fork it (https://github.com/your-github-user/crixel/fork)
- Create your feature branch (
git checkout -b my-new-feature) - Commit your changes (
git commit -am 'Add some feature') - Push to the branch (
git push origin my-new-feature) - Create a new Pull Request
Contributors
- Ian Rash - creator and maintainer
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This branch
- Branch
master- Seen
- Jul 15, 2024
- Crystal
>= 1.11.2- Indexed
- yes
Dependents
No indexed shard depends on this one yet.
Repository
github.com/sol-vin/crixel
Metadata
- Created
- Aug 12, 2026
- Updated
- Aug 15, 2026
- Synced
- Aug 15, 2026
- Versions
- 1