github.com/sol-vin/soulantern

Fast-paced retro 3D platformer FPS where your lantern is your mobility, weapon, and lifeline. Built with Godot 4.8 and Crystal.

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License: MIT

Nothing has been indexed for 0.1.16 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.

Installation

# Add this to your shard.yml
dependencies:
  soulantern:
    github: sol-vin/soulantern
    version: ~> 0.1.16

Then run:

shards install

shard.yml

No shard.yml has been indexed for 0.1.16. You can read it on the repository.

Dependencies

Unknown: the shard.yml for this version has not been read yet.

README

This README is the one indexed from the repository at its latest ref, not from the tag for this version.

Soulantern

A fast-paced retro 3D platformer FPS where your lantern is your mobility, weapon, and lifeline. Built with Godot Engine 4.8 and high-performance Crystal via Lapis.

Features

  • Crystal Movement Engine: Custom GoldSrc / Quake-style movement physics (air acceleration, strafe jumping, ramp sliding, autohop) natively compiled in Crystal.
  • Lantern Mechanics:
    • Left Click: Rocket-jump projectile that explodes on surfaces to fling the player into high-altitude arcs.
    • Right Click: Directional air dash with momentum preservation and blue floor fire trails.
  • Retro Aesthetic: Palette-swapping screen-space shader pipelines, retro CRT aesthetics, and TrenchBroom / FuncGodot level geometry.
  • Zero-GDScript Core: All gameplay logic, player physics, pickups, weapons, triggers, and menus are compiled into native Crystal shared libraries.

Building and Running

Prerequisites

Commands

# Install shards dependencies
shards install

# Compile the native game shared library
make game-dll

# Compile release-optimized shared library
make game-dll RELEASE=1

# Run the project with Godot
make run

# Package a standalone playable distribution
make package-game

Continuous Integration & Releases

Automated multi-platform CI and releases are powered by GitHub Actions:

  • CI: Runs specification verification across Linux, Windows, and macOS on every commit and PR.
  • Releases: Packages standalone executables and libraries attached directly to GitHub Releases upon tag creation (v*).

License

MIT License.