aasm
Version, currently 0.1.13 versions
- 0.1.1latestJun 22, 2018
- 0.1.0not indexedNov 20, 2025
- 0.1.0-prenot indexedNov 20, 2025
github.com/veelenga/aasm.cr
:arrows_clockwise: Easy to use finite state machine for Crystal classes
55 stars
0 dependents
License: MIT
Installation
# Add this to your shard.yml
dependencies:
aasm:
github: veelenga/aasm.cr
version: ~> 0.1.1Then run:
shards installshard.yml
- Crystal
- no constraint declared
- License
- MIT
- Author
- Vitalii Elenhaupt <velenhaupt@gmail.com>
Dependencies
Development Dependencies
- ameba0.7.0github: veelenga/amebadev
README
# aasm.cr [](https://travis-ci.org/veelenga/aasm.cr)
Aasm stands for **"Acts As State Machine"** which means that some abstract object can act as a [finite state machine](https://en.wikipedia.org/wiki/Finite-state_machine) and can be in one of a finite number of states at a time; can change one state to another when initiated by a triggering event.
## Getting Started
Adding a state machine to a Crystal class is as simple as including `AASM` module and writing `act_as_state_machine` method where you can define **states** and **events** with their **transitions**:
```crystal
class Transaction
include AASM
def act_as_state_machine
aasm.state :pending, initial: true
aasm.state :active, enter: -> { puts "Just got activated" }
aasm.state :completed
aasm.event :activate do |e|
e.transitions from: :pending, to: :active
end
aasm.event :complete do |e|
e.transitions from: :active, to: :completed
end
end
end
t = Transaction.new.tap &.act_as_state_machine
t.state #=> :pending
t.next_state #=> :active
t.fire :activate # Just got activated
t.state #=> :active
t.next_state #=> :completed
```
### States
State can be defined using `aasm.state` method passing the name and options:
```crystal
aasm.state :passive, initial: true
```
#### State options
Currently state supports the following options:
- `initial` : `Bool` **optional** - indicates whether this state is initial or not. If initial state not specified, first one will be considered as initial
- `guard` : `(-> Bool)` **optional** - a callback, that gets evaluated once state is getting entered. State will not enter if guard returns false
- `enter` : `(->)` **optional** - a hook, that gets evaluated once state entered.
### Events
Event can be defined using `aasm.state` method passing the name and a block with transitions:
```crystal
aasm.event :delete do |e|
e.transitions from: :active, to: :deleted
end
```
Event has to be defined after state definition. In other case `NoSuchStateException` will be raise.
#### Event options
Currently event supports the following options:
- `before` : `(->)` **optional** - a callback, that gets evaluated once before changing a state
- `after` : `(->)` **optional** - a callback, that gets evaluated once after changing a state.
### Transitions
Transition can be defined on event with `transitions` method passing options:
```crystal
aasm.event :complete do |e|
e.transitions from: [:pending, :active], to: :deleted
end
```
#### Transition options
Currently transition supports the following options:
- `from` : `(Symbol | Array(Symbol))` **required** - state (or states) from which state of state machine can be changed when event fired
- `to` : `Symbol` **required** - state to which state of state machine will change when event fired.
## More examples
### One state machine (circular)
```crystal
class CircularStateMachine
include AASM
def act_as_state_machine
aasm.state :started
aasm.event :restart do |e|
e.transitions from: :started, to: :started
end
end
end
```
### Two states machine
```crystal
class TwoStateMachine
include AASM
def act_as_state_machine
assm.state :active
aasm.state :deleted
aasm.event :delete do |e|
e.transitions from: :active, to: :deleted
end
end
end
```
### Three states machine
```crystal
class ThreeStatesMachine
include AASM
def act_as_state_machine
aasm.state :pending, initial: true
aasm.state :active
aasm.state :completed
aasm.event :activate do |e|
e.transitions from: :pending, to: :active
end
aasm.event :complete do |e|
e.before { puts "completing..." }
e.after { puts "completed" }
e.transitions from: [:active, :pending], to: :completed
end
end
end
```
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This release
- Version
0.1.1- Tagged
- Jun 22, 2018
- Commit
b4e629ede9e6- Indexed
- yes
Dependents
No indexed shard depends on this one yet.
Repository
github.com/veelenga/aasm.cr
Metadata
- Created
- Aug 12, 2026
- Updated
- Aug 12, 2026
- Synced
- Aug 12, 2026
- Versions
- 3