Shard Detail

sass v0.5.0

Compile Sass/SCSS to CSS in Crystal (libsass binding)
crystal sass libsass-wrapper scss

Install & Use

Add the following code to your project's shard.yml under:

dependencies to use in production
- OR -
development_dependencies to use in development


sass:
  github: straight-shoota/sass.cr

Readme

sass.cr

Build Status Dependency Status devDependency Status

sass.cr provides a Sass/SCSS to CSS compiler for Crystal through bindings to libsass.

API Documentation · GitHub Repo

Installation

Add this to your application's shard.yml:

dependencies:
  sass:
    github: straight-shoota/sass.cr

Installing libsass

This shard requires the libsass library. It is available in many package managers as libsass-dev or libsass.

If you can't find a binary distribution of libsass, you need to build it yourself (see Building instructions for libsass).

The included Makefile contains a target install-libsass to install libsass in a global path (usually /usr/local/lib). You can also run make dep to install libsass in a local path specified by $LOCAL_LD_PATH (by default this is ./dynlib).

These bindings have been tested with version 3.4.5 and 3.5.0.beta.3 of libsass.

Usage

require "sass"

# Compile a Sass/SCSS file:
css = Sass.compile_file("application.scss")

# Compile a Sass/SCSS file with options:
css = Sass.compile_file("application.sass", include_path: "includes")

# Compile a Sass/SCSS string:
css = Sass.compile("body { div { color: red; } }")

# Re-use compiler with options:
compiler = Sass.new(include_path: "includes", precision: 4)
compiler.include_path += ":other_includes"
css_application = compiler.compile_file("application.scss")
css_layout = compiler.compile(%(@import "layout";))

Contributing

  1. Fork it ( https://github.com/straight-shoota/sass.cr/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors