render_loop

Version, currently 0.1.03 versions

github.com/da1nerd/render_loop

A generic and reusable game render loop.

2 stars
1 dependent
License: MIT

Nothing has been indexed for 0.1.0 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.

Installation

# Add this to your shard.yml
dependencies:
  render_loop:
    github: da1nerd/render_loop
    version: ~> 0.1.0

Then run:

shards install

shard.yml

No shard.yml has been indexed for 0.1.0. You can read it on the repository.

Dependencies

Unknown: the shard.yml for this version has not been read yet.

README

This README is the one indexed from the repository at its latest ref, not from the tag for this version.

# render_loop
[![GitHub release](https://img.shields.io/github/release/neutrinog/render_loop.svg)](https://github.com/neutrinog/render_loop/releases)
[![Build Status](https://travis-ci.org/neutrinog/render_loop.svg?branch=master)](https://travis-ci.org/neutrinog/render_loop)

A generic rendering loop that can be used as the foundation of any program that needs to render something to the screen. e.g. a 3D game.

There are no dependencies, and this won't draw anything for you on it's own.
What it does give you is:

* A loop - that will manage renders and updates based on a specified framerate.
* A window interface - so you can use your favorite rendering context (e.g. GLFW, etc.).
* An engine interface - so you can configure things like a rendering engine, game engine, physics engine, etc.

## Installation

1. Add the dependency to your `shard.yml`:

   ```yaml
   dependencies:
     render_loop:
       github: neutrinog/render_loop
   ```

2. Run `shards install`

## Usage

```crystal
require "render_loop"
```

TODO: Write usage instructions here

## Development

TODO: Write development instructions here

## Contributing

1. Fork it (<https://github.com/neutrinog/render_loop/fork>)
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create a new Pull Request

## Contributors

- [Joel](https://github.com/neutrinog) - creator and maintainer