open-simplex-noise

Version, currently 1.0.03 versions

github.com/j8r/crystal-open-simplex-noise

2D, 3D, and 4D open simplex noise in crystal.

3 stars
2 dependents
License: MIT

Nothing has been indexed for 1.0.0 yet. The tag is recorded, its shard.yml has not been read, so the manifest and dependency list below are empty because they are unknown rather than because they are absent.

Installation

# Add this to your shard.yml
dependencies:
  open-simplex-noise:
    github: j8r/crystal-open-simplex-noise
    version: ~> 1.0.0

Then run:

shards install

shard.yml

No shard.yml has been indexed for 1.0.0. You can read it on the repository.

Dependencies

Unknown: the shard.yml for this version has not been read yet.

README

This README is the one indexed from the repository at its latest ref, not from the tag for this version.

Open Simplex Noise

Build Status

This is an implementation of 2D, 3D, and 4D open simplex noise in crystal.

Original work by doughsay.

Installation

Add this to your application's shard.yml:

dependencies:
  open-simplex-noise:
    github: j8r/crystal-open-simplex-noise

Usage

require "open-simplex-noise"

Instantiate a noise generator using an Int64 seed:

noise = OpenSimplexNoise.new(12345_i64)

Use the generate method, passing in either 2, 3, or 4 Float64s to generate noise:

noise.generate(1.0, 2.0) #=> -0.08284024020120388

Documentation

https://j8r.github.io/crystal-open-simplex-noise

Examples

2D Noise:

2d-noise

3D Noise (2D slice):

3d-noise

4D Noise (2D slice):

3d-noise

Credits

doughsay Chris Dosé - original creator

This is mostly just a transliteration of the Python version from here: https://github.com/lmas/opensimplex, which itself is a transliteration of Kurt Spencer's original code (released to the public domain).

License

MIT