procedural_art
Version, currently master branch1 version
- master branchlatestJun 25, 2021
github.com/sol-vin/procedural_art
Procedural Art
4 stars
0 dependents
License: MIT
Installation
# Add this to your shard.yml
dependencies:
procedural_art:
github: sol-vin/procedural_art
branch: mastermaster is a branch, not a release, so this tracks it rather than pinning a version.
Then run:
shards installshard.yml
- Crystal
1.0- License
- MIT
- Author
- Ian Rash
- Targets
appfrom src/app.crbenchmarkfrom src/benchmark.cr
Dependencies
Runtime Dependencies
- kemal*github: kemalcr/kemal, branch: master
- celestine*github: celestinecr/celestine
- perlin_noise*github: sol-vin/perlin_noise
README
procedural_art
A bunch of art and stuff I made using Celestine.
Installation
Can be used as a library if you want to embed this in a web app.
dependencies:
procedural_art:
github: redcodefinal/procedural_art
Usage
Compile and run the app using
shards build app && ./bin/app
Development
No touchy, this is used to test Celestine
Contributing
- Fork it (https://github.com/your-github-user/art-generator/fork)
- Create your feature branch (
git checkout -b my-new-feature) - Commit your changes (
git commit -am 'Add some feature') - Push to the branch (
git push origin my-new-feature) - Create a new Pull Request
Contributors
- Ian Rash - creator and maintainer
Documentation
Built from the current release. The first visit to a release nobody has asked for starts its build.
Links
This branch
- Branch
master- Seen
- Jun 25, 2021
- Crystal
1- Indexed
- yes
Dependents
No indexed shard depends on this one yet.
Repository
github.com/sol-vin/procedural_art
Metadata
- Created
- Aug 12, 2026
- Updated
- Nov 6, 2026
- Synced
- Nov 6, 2026
- Versions
- 1